vlad321 said:
Slow, require no skill whatsoever, and harder to control (hence why they are forced to be slow). Also generally simple. Yeah you can select classes, but ultimately your class does one thing and that's it. Also most classes, no matter what they are, are slow as hell. Yes, you can say TF2 has classes too, but just look at the Scout. He might as well be coming out of UT or Quake3 when playing with him. The last good shooter has been Left4Dead. Surprisingly it was just a port to the 360 and it was geared towards the PC mostly. |
I disagree completely. The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim. So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death. I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles. There is no where else to go with arena deathmatch. Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics. And you say it takes no skill whatsoever to play, this is completely and utterly false. If there were no skill, everyone would be able to beat everyone else, this is entirely not the case. Different strategies is all.
And the vast majority of console fps games do not offer classes.







