By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Louie said:
staticneuron said:
Louie said:

This is hard to answer... I think it is important - and it is not.

Look back to the N64 days: N64 cartidges had about 64mb storage while a CD was at 650mb which is about 10 times the space.

Still games like Zelda 64 were just as big as 32mb (!!) and they still looked gorgeus.

So Blu Ray is not necesary but it can make developement a lot easier if you´ve taken the hurdles of the PS3´s architecture.

 

(I guess this post was full of spelling mistakes... )


 Yes and you also have to remember what was one of the main driving force between developers exodus from the N64.

What advantages cd had over cartridge no onw knew at the time but the devs were convinced they could use it. And if anyone remembers the launch games from the PS1 they were far from impressive and did not outshine the competition.

 This is why when I hear develepors grumbling (like the enchant arms developer) and they say they would like to use more space I feel that the time for advancement has come. It seems with the introduction of the internet, there are plenty of brilliant and experienced AAA game devs that claim that DVD9 is big enough and they do not "need" any bigger.  I mean I assume they do this for a living right?.... why would they say otherwise?

 

 

Oh you misunderstood me: I still remember why the 3rd parties left Nintendo - I don´t consider Blu-Ray a mistake or something. I´m just somewehre in the middle: You don´t really "need" it (this would mean you can´t develope games without the Space of a Blu-Ray) but it can make developement a lot of easier and you don´t always have to watch if you´ve got enough space left to bring your games on one disk.

That´s what I said about cardridges too back in the PSX/N64 days: You could still make games on them but it was much easier to develope for a CD and you cut put all your cutscenes on a single CD - every N64 game developed by Nintendo was without pre rendered cutscenes cuz there was not enough space on a single cartdrige. that was pretty funny for me as a PSX owner


You do realize in N64 days we were talking about 16-32 (64 meg cartridge was used a couple times) megs versus 650, while now we are talking 9 gig versus 25 or 50.  Another thing about the n64 is it cost developers more money to use a bigger cartridge.  Part of the reason everyone wanted CD at the time was just because they wanted FMVs and prerendered backrounds which were so cool at the time (see FF7).  I know many people that thought PS had better graphics than N64 just because they were watching FMVs and prerendered backrounds. 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X