Rainbird said:
Well, I think you could turn this upside down, and say that for every game, you can always find someone who the game appeals to. Men aren't just men in terms games that appeal to them, as it is with women and children as well. No matter what group you go out to, you will find someone who likes Mozart or Charlie Chaplin movies, but that doesn't mean these things have universal appeal. The Wii doesn't appeal to everyone, because there will be people who thinks motion controls are stupid, or much prefer another controller, and a game like Wii Sport would never have any appeal to people like this, but that doesn't mean there are no people of their age and gender who it does appeal to. I also think you are wrong, in the industry needing professionals from other industries. I think that videogames need to come up with these people for themselves, if we are to set us apart from the others. It's us who deal with the industry, that must also change it. |
Sure. If you want to target a specific demographic go ahead and there's always room for that in any media, movies, music, games, you name it. Ubisoft is a master at this approach.
Nintendo in contrast tries to cast a wide net and bring in a huge cross section of all different demographics with their games. As I said, you'll never get everyone, some people have very particular tastes, but ultimately you'll sell to a whole lot more people. Results speak for themselves.
But Nintendo's games are also very base. A lot of 3rd parties like to do meatier stuff than Nintendo touches and there's nothing wrong with that and no reason why they couldn't be more taylored to a broader audience. But not every game needs to be either.
As for the industry doing it for themselves without outside influence. Sure! If it can and if it'll let itself. I'm sure developers have loads of great ideas publishers fear to touch.