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Gamerace said:
@ Reasonable - Yeah you're right, that's the rut the industry is stuck in. And a purely 'artsy' game isn't likely to ever be a big hit.

But take movies for example, the biggest blockbusters inevitably may be action flicks but they are almost always action flicks with heart. Some romance, the hero grows emotionally/spiritually during the course of the action, so they at least have some depth even though it may not be the driving action.

There's no reason VGs couldn't embrace this as well. Image a Halo game that starts off as normal, but Master Chief gets a little cocky, makes a slight misjudgment and it results in utter, total defeat but not death to himself. He's shamed, dishonourably discharged and a broken man, now struggling to just stay alive amidst the horde invasion and not even sure it's worth the bother. Meets a female soldier who still believes in him, gets him to believe in himself (becomes love interest 'natch) and Master Chief arises anew and claims human victory from the jaws of total defeat and annilation. Now that would be emotionally satisfying, even for a woman to play (especially if they could play as a female MC) although the action might need to be taylored for a more casual player (in easy mode, relax).

Halo is a very bad example of this, considering how powerful and important and central to the narrative Cortana (and Captain Keyes) is.