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Riachu said:
Procrastinato said:

WRPG cliches?

(1) Swords are > all, if you like something else, too bad. If you're a dwarf, forget the axe, or warhammer, after the first part of the adventure, because its all swords if you want to keep up.

(2) Pistols universally suck. You better have an assault rifle or a minigun if you want to make it through the latter half of the game, despite the fact that IRL, pistols are extremely dangerous at close range... probably moreso than an assault rifle, if the target is not well-armored.

(3) The main villain is never a dwarf or a gnome. He's always tall, and never ugly. If the main villain is female, she is really sexy, and any lady friends the hero might have are visibly upset by this fact.

(4) Heroes have a scar across the eye, but it doesn't impair their vision at all.

(5) Humans don't do beards unless they are kings. Dwarves, Gnomes, sure... Humans? Only if you're a King. (edit: or old wizards)

(6) The Villain is looking to destroy the world, or summon a being looking to destroy the world, because the world betrayed him, and instead of getting over it, like a strong personality probably would, he somehow sways armies of evil/demonic followers, with his strong personality, to do his bidding, and help him destroy.

Some parts of 3 and 6 sound similar to JRPG main villian cliches.

 

I know it.  Isn't it always better to be the villain, because villains are always the best looking, and have legions of devoted serve-unto=death followers?

...if only the followers were smarter, better organized, didn't leave super magical weapons, health potions, mana potions, etc. lying around in easy-to-open chests, or easily broken crates... *sigh*

Or if the minion "captains" would just freakin get together in a party, and wipe out the heroes, rather than trying to solo the hero party at each stage of the adventure.  Darn egotistical fools.