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Either a variety of control mechanisms, or one highly versatile controller. I'm thinking something along the lines of having a camera, a microphone for the room(not a headset) or in the controller, and a controller itself. Perhaps they'll ditch the controller entirely and just go with a motion sensing camera, but I don't think so.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.