Either a variety of control mechanisms, or one highly versatile controller. I'm thinking something along the lines of having a camera, a microphone for the room(not a headset) or in the controller, and a controller itself. Perhaps they'll ditch the controller entirely and just go with a motion sensing camera, but I don't think so.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







