By using this site, you agree to our Privacy Policy and our Terms of Use. Close
nightsurge said:
Kos-mos said:
nightsurge said:
Kos-mos said:

What many poeple don`t seem to understand with Metal Gear is that you buy "THE HIDEO KOJIMA PACKAGE". Either you love great gameplay and cutscenes directed better than most hollywood movies and buy the game, or you don`t and leave the game to those who loves it.

"I love the game, but I hate watching those long cutscenes. I just don`t understand anything of it. I just want to shoot some and shout: GET SOME."

If you`ve thought those words or similar; DON`T BUY OR PLAY THE GAME. Buy gears of whatever.

 

Sorry, this was a little off topic, but I couldn`t hold back since there are so many "I hate the Metal Gear cutscenes" whiners here.

The other Metal Gears dating back to MGS1 and 2 did not use this abundance of cutscene to tell the story.  This is the first MGS game to have had such a large amount of story told just by cutscenes totalling 9 hours long.

So apparently the Kojima package keeps changing which is why some people did not like MGS4 cutscenes but still love the MGS series.

 

 So you`re saying Metal Gear SOLID 1,2 and 3 didn`t use cutscto tell mcuh of the story. I remember still then people complaining: "When do I get to play the game? Just press start and you`ll skip the cutscenes."

Exactly.  The cutscenes in the earlier games were no where near as long or as frequent.  Of course, they did rely on the codec which was kinda annoying too.  I can remember MGS1 and 2 and neither had this many cutscenes or had ones that lasted this long.

 

 

 Ok, but I really want to know how long cutscenes were in the three other games. I agree the package is changing.