Nidan said:
Hi everyone, i read VGcharts daily, but only decided to join the forums after reading this amusing thread. (if anything i am a Nintendo fanboy) Anyway on with my point: I find it strange that a game like Genji 2 is confirmed to not be sing the SPEs at all when they will be using the sony PS3 complier, which as any good complier would optimize the code as best as the can to use idle SPE. I have no arguments that the CPU on the PS3 has higher potential than the Xenon, but the Graphic chip on the Xbox is far better than on the PS3 which in my opinion makes up for it’s down fall. That coupled with the xbox being released a year earlier should provide a huge advantage for MS as with time the DEVs are able to optimize their code to push out a little bit more. MS only blunder this generation is the RROD, if they tackle it soon then they will be dominant, if they don’t the PS3 may edge them out. ( anyone that flames that Xbox live costs money hasn’t even experienced it and doesn’t know what they are missing) My only other issue about the memory bandwidth / latency issue is that no one has taken the time to really explain it to MikeB fully, I don’t have the time at the moment to explain it fully, but its my opinion that if explained fully and correctly MikeB opinion may sway a little. (If I do get time, I will make a post) |
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