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SlumsofOhio said:

Not that I 'troll' toward Madworld, but it seems when third party wii games are out, when the game sells low in the first week, people jump to the "it will have legs" argument. I try to see if it can have legs.

Looking at sales so far, VGChartz shows:

Americas Others Total
40,469 12,952 53,421
17,614 N/A 71,035

If Madworld gets lucky in others, and it stays the same, it should reach around 100k by next week. But if the Americas are any indication, we should see a similar drop, which was 56.5% or 7,317 in others. In two weeks, Madworld will be around
78,352 with two weeks of data. It will take 2 more weeks before it reaches 100k.

It's showing a similar drop in the Americas when its compared to Zack & Wiki. Zack & Wiki dropped another 50% before leveling out. So IF Madworld follows Zack & Wiki, the Americas should look like this:

Week 1= 40,469
Week 2= 17,614
Week 3= 8,807
Week 4= 7,480
Week 5= 9,874
Week 6= 7,652

Now with 10 weeks of data, Madworld's total (if it tracks similar to Zack & Wiki) will be around 120k+. Not bad by any means, but if the Others data is worse than expected, the game could take a year and a half (or even 2) before it reaches Zack & Wiki numbers. (Which are around 350k).

What I don't understand, is why Wii owners (or even third parties) would consider 350k successful by any means, considering the install base is about to hit 50 million. Did we hold the PS2 to the same standards? If it is a "next gen console" (360+PS3) why should it be held to different standards?

Call of Duty: World at War

Sales History

Region Japan America Others Total
Total Sales 0.00m 0.72m 0.30m 1.02m
Week 1 n/a 44,468 17,581 62,049
Week 2 n/a 29,994 20,016 50,010
Week 3 n/a 62,557 22,151 84,708
Week 4 n/a 49,948 24,832 74,780
Week 5 n/a 73,323 26,105 99,428
Week 6 n/a 98,998 28,022 127,020
Week 7 n/a 95,352 32,792 128,144
Week 8 n/a 47,269 18,004 65,273
Week 9 n/a 29,922 15,046 44,968
Week 10 n/a 22,055 13,190 35,245

 



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