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Words of Wisdom, you don't live up to your alias very well... The examples you gave don't make any sense, whereas the ones I gave DO make sense. Your examples are clearly demonstrated as silly just by watching the attract mode for the game, or watching another player play the game first (which is what pretty much every kid did at an arcade before popping coins in a machine, so they didn't waste $2 learning the basics of how to play).

Were Mario to violate Nelson's Rule, it would do so by, say, making power-up mushrooms randomly hurt you instead of make you bigger. Or it would randomly cause enemies to jump directly into your path without warning or any ability to dodge that, when they normally don't ever do anything like that. Having enemies and traps is not bad game design. Making them arbitrary or springing them on you without adequate warning or time to react is.



Sky Render - Sanity is for the weak.