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I don't think Patcher is taking in the idea of DLC having long-tails like the rest of the downloaded community.

That's his problem right there. We have very little data on the downloadable industry, so it's hard to apply a retail model to a non-retail world. I am sure that Castle Crashers selling ~70,000 units it's first week wasn't that great to some. Of course, it's sold over 5 times that amount since, which is spectacular.



Back from the dead, I'm afraid.