Darc Requiem said:
I'm grasping at nothing. Cartridge costs were 25 to 35 times the cost of CD cost per game. That is not including the licensing fee. If quality were the sole factor in their decision Square Enix could developed games for the PC Engine CD. However the Super Famicom had the largests usebase by far. If quality was the sole focus behind their decision making they would made the jump to CD when NEC did, especially NEC was moderately successful in Japan. @CGI Quality I understood the question. However it seems that you and others failed the to read "and highs costs of the cartridge format" part of my post. When something will cost you 25 to 35 times as much per unit its a major part of the decision making process. Cartridges had to be order months in advance and ordering a million FFVII cartridges for grand total of $25 million dollars(I'll use the lower capacity price) certainly didn't look as appealing as ordering 3 million FFVII CDs (the game was three disks) for $3 million dollars. Especially when Sony was charging the lowest licensing fees. |
And put FF7 at the head of a 100 million dollar marketing campaign in the US.