Personally I think Zelda's best implementations outside of the pointer-aim function is the ease of utilizing a combination of sword attacks, which can get downright intense if you choose to fight the tougher opponents with sword techniques rather than exploiting their weaknesses. But holy-hell is it fun. ^_^
Easy example :
A group of Mob-goblins charging you together. I'd lock onto the first one, then do a leap-slash (the first technique you learn by default, the rest are hidden) with lock-on while the sword is drawn, and hit A. Link would leap-slash right onto him, also putting you in the middle of the enemy group. The moment the slash stops I'd shake the nunchuck left-right real quick to do a spin slash, pretty much knocking all non-defending enemies for a free flight. If 2+ of them blocked, I'd quickly lock on, pull back on the analog stick, and hit A again and do a big back flip out of short-range danger. If 1 was knocked down but still alive, I'd use another sword technique to "finish him". :) You could easily do the first 2 and either of the possible steps in less than 3 seconds. :)
Oh yeah, the fishing pole is hella fun too when you get to the lake, the straight rod fishing is rather dull. :-/
I think if you don't utilize the sword techniques or use the aim weapons much, you won't notice too much difference in the playing betwee the Wii version and Gamecube version. If I can find the old camcorder, I suppose I could record some quick sessions with Zelda (and/or Red Steel, Super Monkey Ball, Wii Sports, and tommorow Super Paper Mario). Personally I've seen very few Wii videos that really show what you can do with the controls once you get good at them. :)
Edit : I need to hit the sack, I'll check the thread again when I get up. :) 'Night all.
Nobody is crazy enough to accuse me of being sane.