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Jo21 said:
dahuman said:
Jo21 said:
^ cheat tricks and hacks?

i stopped reading after that.

 

well, you shouldn't, KZ2 used a lot of short cuts with the way they rendered a lot of the things, and I think they did a very good job doing so and that's console gaming at it's finest, which is not something you do with middlewares in it's intial package, so comparing a tech demo of an engine to a 5 year long product is very very short sighted.

 

 a middle ware engine that been development for years also!.

a over 40 million budget game isn't cheap tricks and hacks.

@

TowlieFTW

its not twice resolution of the game is cut, and ps3 had 4 player offline co op with haze,  and they already explain ghosting/teleporting players was the problem due the heavy disc streaming.

killzone 2 only have an initial load screen and its fast.

co op haze : http://www.joystiq.com/2007/05/22/haze-will-have-four-player-co-op-campaign/

but you are also forgetting that the KZ2 engine only works on the PS3 where CE3 works on 3 different platforms, and i never said cheap tricks, i said "cheat tricks" and "hack arounds," which a lot of inhouse projects do with exclusives on the system and it's a very normal thing to do, it's refering to the way an effect looks to be similar to a standard definition done by other means, and KZ2 did an exceptional job with. don't misunderstand me, I'm not putting KZ2 down, I'm simple saying they(a tech demo of a multi system engine and kz2) are not something you can compare with because their cores are very different.