dahuman said:
well, you shouldn't, KZ2 used a lot of short cuts with the way they rendered a lot of the things, and I think they did a very good job doing so and that's console gaming at it's finest, which is not something you do with middlewares in it's intial package, so comparing a tech demo of an engine to a 5 year long product is very very short sighted. |
a middle ware engine that been development for years also!.
a over 40 million budget game isn't cheap tricks and hacks.
@
TowlieFTW
its not twice resolution of the game is cut, and ps3 had 4 player offline co op with haze, and they already explain ghosting/teleporting players was the problem due the heavy disc streaming.
killzone 2 only have an initial load screen and its fast.
co op haze : http://www.joystiq.com/2007/05/22/haze-will-have-four-player-co-op-campaign/







