Jo21 said:
Garnett said:
haxxiy said:
Jo21 said:
Garnett said:
haxxiy said:
MikeB said:
@ Baggins
I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.
The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.
Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.
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Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects. See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.
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No killzone 2 runs at 720p not 1080p,get it right.
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its more than 640p and thats mainly because 10mb isnt big enough to handle a 720p full antialiased, with HDR.
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No, it is 640p for sure: http://www.bungie.net/News/content.aspx?type=topnews&cid=12821
Bungie itself said it.
And Halo 3 does not feature anti-aliasing of any kind, since 10MB was alreay too few to contain the double frame buffer the game uses.
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I know Halo 3 is 640p i just said that.
And Halo 3 can have 4 player split screen with a huge draw distance which Killzone 2 does NOT do,so that means Halo 3 has the same resoultion as KZ2 with 4 players running off the same console while Killzone 2 only has to worrie about one player on the console.
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killzone 2 doesn't have co op not because power, it can handle 32 players online like breeze!!!.
but rather kz2 doens't have a install it reads from the disc and x2 blu ray drive it's not fast enough, it create a ghosting and players teleporting.
killzone 2 runs like butter.
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It handles 32 players because it has dedicated servers,if you read the back of the game case it says
"SCEA Reserves the right to retire the online portion of this game within a 90 day notice".