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Gaming - Lenght VS Replay - View Post

Onyxmeth said:
Riachu said:
Words Of Wisdom said:
dharh said:
To me story is the X factor for making a fun game, thus longevity and complexity of said story is key. A short game with large replay factor pretty much guarantees lack of an intriguing story.

Platforming was fun when I was a kid but even those games took longer than 4 hours to finish. I almost never replayed a game even back then to try and beat my previous high score. I merely did it because the game was fun for me and/or even back then some games had different ways to finish (multiple paths).

As opposed to playing for the intriguing story.

How uncivilized we were back then when we played games merely for fun...

 

You have to understand that as gamers get older, fun is important in games but is not quite enough.

 

How is it that you as a 16 year old seem to have so much knowledge about what happens as gamers get older? You're still a part of what most people would consider a younger gamer.

 

To be fair.  When I was 16 I did not play as many of the simple platform/puzzle games as I did when I was 12.  At that age I a was already playing RPGs twice as much as any other genre.

 



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.