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@ mrstickball

It's also a nightmare to program for.


Not at all... Not by a long shot, developers agree the PS3 always was well easier to code for than it was for the PS2. There are some significant differences with DirectX Windows PC systems though, but that's mainly something for middleware providers to worry about and has already been taken care of for the most part.

Of course, to get the most out of a PS3 will take more effort than was the case for the 360, like an Amiga is far more complex than a c64 to take full advantage of (drawing games in 4096 colors instead of 16, stereo sound vs mono sound, taking into account multitasking vs singletasking, etc).

Micro companies have been able to get the hang of it, likewise is now everyone else. There's just a lot of headroom to take further advantage of the Cell's SPEs (and Blu-Ray).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales