I should add that many publishers "loan" devkits to external developers they have contracts with, in order to save themselves money, by reducing budgets paid out to developers who may not work with them in the future.
Thus cheaper devkits will have a different effect on 2nd party, and 3rd party published titles than the direct cost-savings of a 1st party, or 3rd party internal title. Namely it will likely increase the chance of games being crossplatform, and possibly further level the playing field for cross platform games, such that the final product differences become even less noticable -- simply because the publishers will have more devkits to loan out.
...for some reason this makes me think of beer.







