| CGI-Quality said: Duplicating a game with a different game trying to be like it is one thing. Just multiplating is another. People compare this gen to the 16-bit gen often. One HUUUUUUGEEEEEE difference though. Sega did their own thing - Sonic, Streets of Rage, etc..... and Nintendo - Mario, Zelda, Metroid etc, etc..... This gen, a lot of the time it's: "oh PS3 has better textures in Far Cry 2 than the 360"...again not a comparison of two franchises but of the same game. Sure, costly game development coupled with a crippled economy hasn't helped, but I'm saying it's one the things wrong with this gen. If Nintendo and Sega had just shared libraries well then the 16-bit era wouldn't have been as legendary as it turned out to be... |
So you're implying that because these sets of consoles have the lowest rate of exclusives since possibly the first generation, that this can't be a legendary generation? I'm of the mind that if Sega and Nintendo had shared more exclusives then each console would in turn have more games. I don't see the losing situation in that as a gamer. I only understand what's wrong with it in terms of the industry keeping hardware competition going.
If you really think long and hard about it, how many exclusives on either console really couldn't be duplicated on the other with little to no loss in quality? Maybe one or two per console. That is what I'm mainly talking about because you brought this up in a topic about Katamari and said something that implied that it will be a better game simply because it's exclusive. We all know the history of Katamari and how it is not a power hungry series. There's no reason to think it'll start now. So what would be the difference in quality had this been multiplatform? My guess? Nada.








