KylieDog said:
Bobbuffalo said:
KylieDog said:
Bobbuffalo said:
KylieDog said:
Bobbuffalo said:
Short games with long replay value (i.e. Wii sports, Resident evil 4, House of the dead overkill)

|
3 of the worst possible examples of replay value?
|
why? <.<
|
Wii Sports is just the same thing over and over, if that has high replay vaue evrry game in existance does. The other 2 when you replay the game you play the same levels with the same cutscenes and such over and over again. Weapon upgrades are hardly replay value which is all I can imagine you mean.
I see real replay value as new modes/characters to unlock that will allow to do something different, or alternative paths to take, new cutscenes/story to find. etc etc.
|
Wii sports are short sessions but there's always a reason to play them over and over again. Because you want to beak your ecord, play with friends (the most common) or because they are just plain fun.
House of the dead is a short game but you can always go back and perfect your score or skills. Like the arcade games.
Resident evil 4, once you finish it and know the game, you can finish it in 3 hours more or less. But you can alwayus go back to try a new route, a new weapon(s), to find the treasures, to use the costumes, etc.
That's replay value too of course but not exclusively. Normally short games are designed to pick and play many times but not all of them do them right.
|
Multiplayer isn't really replay value, since it is different every time playing against actual people.
.
|
But that's precisely one definition for replay value!
Another example is Mario Kart, it takes you time to unlock stuff but it doesn't ends there. The online multiplayer adds more replay and more reasons to come back as well as the tournaments and time modes.
Honestly, Replay value is a very broad term and can mean many things. Many games takes hours to complete but doesn't have unlockables, multiplayer, online, different modes, etc.