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Hawk said:

d21lewis said:

I dunno. Back in the days of 8-bit, games were $50 a pop. Same thing in the 16-bit era. N64 games went for $70 at one point. Last generation, games were still $50. The price of cutting edge technology has been pretty consistent for close to 30 years, even though the quality of the product is 1,344 times (I used science to reach that number) better! My point: STEAL ALL YOU WANT! Nobody is gonna get hurt.......then again, there is that whole heaven/hell thing. -bad cop.


 ::chuckle::  Well, there is a point there.  I could argue that if there was no stealing or piracy through the history of games, the standard price may be lower, but that'd be completely theoretical.  No way of finding out if it would be lower or not.

I'd choose heaven though, heh 


Stealing, likely yes.  Piracy likely no.  The best data on the matter suggests that piracy doesn't actually lower revenue at all and in some cases actually raises it.  It's one of those things that's true even though it doesn't sound that way using "Common sense".  For the very rare cases where piracy actually effects buying behavior negativly their are cases where piracy effects buying behavior positivly. 

Of course this only happens in nations where piracy is illegal, or where piracy is illegal but people only have a limited amount of money.  (If people can't afford the games they arn't going to buy the systems, pirated games change that.)

However in countries where piracy is legal and people have a lot of money it probably can cost money, but i mean, i can't think of one country like that... well except for a few nations like Qatar where the people who have the money to afford that stuff are so rich it doesn't matter anyway.