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RolStoppable said:

But somewhere along the way things went wrong. Subsequent Final Fantasy titles would sell less and less with the most recent Final Fantasy XII only selling 1.5 million copies in North America. A highly respectable amount by any measure, but a far cry from the glory days of the 32-bit era. And now in the HD gaming era it has been once again relegated to niche status with big budget titles like The Last Remnant, Star Ocean IV, Valkyria Chronicles and Infinite Undiscovery all selling in the meagre 100,000 unit range according to NPD.  Only on the handheld systems can you find any jRPG success stories. So what happened?

I stopped reading after this paragraph, so someone correct me if he mentioned it later on.

The simplest answer is that the vast majority of JRPGs has traditionally been on the best selling system in Japan which also happened to be the most popular system worldwide. As he writes in the paragraph I quoted above, there are still success stories for JRPGs found on the handhelds which isn't too surprising, considering their popularity in Japan and worldwide. This generation the big JRPGs haven't been released for the best selling console yet.

So the solution I would suggest over all others would be to make JRPGs for the Wii if they don't go to the handhelds.

That's the currect argument at this point.  Arc Rise Fantasia is suppose to be a (relatively) big one