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Riachu said:

http://www.examiner.com/x-5349-Wichita-Gaming-Lifestyle-Examiner~y2009m3d24-The-rise-and-fall-and-rise-of-Japanese-RPGs

Choice: One of the most compelling things about western RPGs is their ability to let you create whatever kind of character you want and know that the choices you make will have make a real impact on the game. In Fallout 3 you can play as a paragon of decency, saving the innocent, and punishing the wicked; all while wearing a cowboy hat and using a six shooter. On the other hand, you can play as an evil, hand to hand combat expert, whose misanthropic tendencies endanger the entire Capital Wasteland. And you know the really amazing part? The game plays completely differently based on the type of character you choose to play as. That's right, actual role-playing in an RPG.

Mature, Interesting Storylines: Let's give up the immature teenagers and the generic "save the world" storylines. There was a time when JRPGs could actually spin a really good yarn. Take Chrono Trigger for example, it had great characters that you actually cared about, a fascinating and unique villain, and a well-written storyline that sucked you in from beginning to end. Or how about Final Fantasy VII? Although the game has it's detractors, discussion of it's storyline still lights up messageboards to this very day and it's characters are amongst the most popular in any game ever. In fact it's villain, Sephiroth, is possibly the single most popular villain ever.

This should be good news for JRPG fans.  BTW, he is not saying JRPGs should become WRPGs, he is just saying that they should include more elements from them to gain more sales.  WRPGs are successful for a reason or ten.

 

I agree 100%