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LOL, what a joke :)

We can't get networking working for locally hosted games - and suddenly its going to start working with *inputs* that experience lags that run into the 10-20 mark?

And rendering outputs - frame buffers?!? - are going to run realtime over the web?

Its the exact opposite of consoles. Instead of a distributed set of consoles - everyone owns their own CPU, and there is no lag - its all magically going to be centralised?

This is useless for anything other than simple, trivial games. Its just not worth it, considering the problems.



Gesta Non Verba

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