Procrastinato said:
I believe PhyreEngine is the Sony PS3 equivalent of Microsoft's XNA framework for the 360. I think some fairly well known games were actually written using it, including DiRT, which curiously, is cross-platform (and was better on the PS3, as I recall). I think PhyreEngine may actually support DirectX, in addition to NVidia's low-level shader language (cg ), and OpenGL, which the PS3 would be the primary target for. Its also meant as a high-performance game engine, and is written in C++, unlike XNA, which uses C#, I think, and thus wouldn't be ideal for high-end retail games, which would require excess performance.
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Hmm thanks! So this is mostly used by small devs? But that's off-topic.
About the GDC, how long it last and it's open to the public?







