http://www.gamasutra.com/php-bin/news_index.php?story=22860
Young called the phone "better than the DS, better than the PSP," because it's "always on, always with you," and, "most importantly from a business standpoint, there were no first-party games." Showing a graph of device adoption over time, he pointed out that iPhone has greatly outpaced the sales of the DS and PSP upon their original release, now already reaching a significant proportion of those devices' total lifetime sales despite having been out for a proportionally smaller amount of time.
There have been four giant changes to cell phone games thanks to the iPhone, Young claims: the market, the games themselves, gamemaking, and publishing.
While many people see the dozens of new games released to the App Store each day as clutter, with 25,000 games from 10,000 developers, Young says it is in fact an "awesome opportunity" -- Apple, he claims, is essentially generating new game developers all the time, which benefits the industry.
"Don't let the haters tell you it sucks compared to the DS or the PSP," he warned, bringing up slides of full real-time 3D iPhone games. "It doesn't. It's good. It's clear that the quality of iPhone games is eclipsing its [portable] console counterparts, and that's even more acute when you compare it against the prior generation."







