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Plaupius said:
joshin69 said:

OK so the real thing with this one is who should be paying, the customers or the publishers? For me i would say the publishers. What is a demo? an advertisement for a forthcoming game that should convince the customer to buy the game on release. Demos are not long enough and on the whole not good enough to expect me to pay for. Would you pay to sit through 20 minutes of advertising an hour while watching a film? No bloody way would you.

Another way to look a demos is to see them as a tool for you to check out the game before you invest in it. Do you download demos? If so, why?

 

 I do, I use them to choose what and when i buy. I downloaded the Hawx game, a game i didn't know about. Enjoyed it so much i plan to get it this weekend. At the same time i downloaded the watchmen game, it was alright but i wouldn't pay full price for it. If these demo's were not there i wouldn't know much about them and wouldn't even think about spending my cash on em. Yes it is a tool to help me to choose where i spend my hard earned money. What is an advert? a tool to help sellers get their product out there and buyers choose where to spend their cash. Who should pay for the tool? in a buyers market, clearly the seller.



 

 assumption is the mother of all f**k ups