| Rpruett said: Well network issues aside (I get no issues connection wise to PSN or XBL). The point is, while XBL still IMHO has some more 'polish' on it. The core of all that I could want is all there for PSN.
Sure, the XBL yearly fee is a plink in the bucket for most people on a week to week basis. When you add it up though, across a generation (Let's just use an arbitrary 6 years). You clearly can see how those yearly fees start to add up. The 600$ price tag for the PS3 doesn't even seem so astronomical when you put two and two together. Especially with the 360 lacking Blu-Ray and WiFi.
Some of the fee for Live is going to this I'm sure. Then again, Microsoft has restricted developers bandwidth in many cases and doesn't provide full game downloads. So they aren't exactly giving their developers the carte blanche to placing their content on XBL. (Which PSN pretty much does). It's two different approaches with two similar endpoints. I don't think it's going to effect much at all.
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I don't think we can say the endpoints are really similar. In one case developers are simply restricted, in the other they probably restrict themselves and have to make an extra payment on top of that.
In all honesty none of this would be a big issue if publishers weren't already suffering from record expenses on HD development. In the end this is one more thing pushing publishers away from the PS360 and towards the Wii, so it's good news as far as I'm concerned.
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