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KBG29 said:
Oh man audio is a huge part of the disk. I'll try to find the artical were EA said they could only allow so much of the disc to the audio team last gen and how next gen dvds will make comintary in games a lot better. Audio is not programming buddie it is all MP3, and animations is all done with ingame charictor models. Animations can take up a fair amount of space espically if they get complex.

Except stop motion is very time consuming and expensive, just like animating by hand. You aren't going to see a massive increase in the number of animations due to cost, regardless of how much space bluray adds. Besides things are moving towards procedural generation, like the euphoria engine, so this argument becomes mute.

And add this statistic for some thought:

"Madden 06 NFL 360: 3.3 GB"

Boy, EA sure is using all those 9GB available on DVD for audio!

 

Regardless, it all comes down to cost. Recording thousands of lines is very, very expensive and time consuming. Besides it's not something that will impact sales significantly as the average consumer won't be able to see the difference on the back of the box.


Going back to my original argument, its cost and time that prevents many of these things from being implimented, not technology.


EDIT: read this, seriously http://www.gamesfirst.com/?id=1132



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"