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Mr Khan said:

Somewhere around 200k, perhaps. Not quite so much as Killzone 2, but the sales patterns for both consoles must be taken into effect.

 

 

I think even that's a bit high. I'd be surprised if it got 100k first week. My hope would be that it would have strong legs and pick up in sales as it gets played and appreciated. Without local multiplayer though, it's legs will still be limited.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.