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vlad321 said:
priteshmodi said:
I think people who hate it expected it to be an evolution of the PoP games from last gen. While I agree with them that the combat and platforming isn't as complicated or even almost anything like last gen's PoP's (which I'll also agree were better IMO), I do appreciate the work that Ubisoft has put into making it playable for everyone. It's not complex, it's not overly demanding, and it really allows people to feel like they're doing something really amazing albeit really not having to put in a ton of effort. It's much like what Fable and Fable 2 are to RPG's, what Halo Wars is to RTS's and what Guitar Hero/Rock Band is to playing real instruments. It's like an introduction to platformers and people must realize that this gen has opened up gaming to a whole new audience and these games are meant to help people new to more classical styles of games get their footing.

 

Super Mario Bros probably got more people into gaming than this gen did, and it had a FAR better platforming mechanic than this PoS game. At least it wasn't a series of cut-scenes when you were platforming.

That may be true but again, a large part of that was due to simplicity of the game back then. Back then there were far fewer buttons on a controller than there is now and competition was a lot less fierce. Nowadays, devs try to (and almost have to) throw in a ton of untested "features" and extra gameplay gimmicks to make their games stand out. Ubisoft Montreal took the simplistic approach to this game relative to where its competition lies in terms of controls, gameplay and "features". There isn't a decapitation system, 100's of combos spanned over a dozen weapons and upgrading abilities. From a design standpoint it's doing what super Mario Bros did all those years ago by making it approachable and fun.

As for the platforming being a "series of cut-scenes", I'd say that parts of the platforming were more quick time sequences than cut scenes. I don't recall putting my controller down and busting out the pop corn when scaling the environment :P.