vlad321 said:
Super Mario Bros probably got more people into gaming than this gen did, and it had a FAR better platforming mechanic than this PoS game. At least it wasn't a series of cut-scenes when you were platforming. |
That may be true but again, a large part of that was due to simplicity of the game back then. Back then there were far fewer buttons on a controller than there is now and competition was a lot less fierce. Nowadays, devs try to (and almost have to) throw in a ton of untested "features" and extra gameplay gimmicks to make their games stand out. Ubisoft Montreal took the simplistic approach to this game relative to where its competition lies in terms of controls, gameplay and "features". There isn't a decapitation system, 100's of combos spanned over a dozen weapons and upgrading abilities. From a design standpoint it's doing what super Mario Bros did all those years ago by making it approachable and fun.
As for the platforming being a "series of cut-scenes", I'd say that parts of the platforming were more quick time sequences than cut scenes. I don't recall putting my controller down and busting out the pop corn when scaling the environment :P.







