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Alby_da_Wolf said:
Every company earns less from each console sold in USA. Each company pays less components, so there's a small compensation. And it's absolutely true that XB360 will suffer less in USA when $ is weak than foreign consoles. But the fact remains that if both things are true, that Arcade profits and PS3 loses, then their cost difference(*) must be greater than $200, this doesn't depend from strong or weak $, it comes simply from their retail price difference. Weak $ means those $200 are worth less, but you know that at least in IT you still buy quite a lot with them, also because components cost is in $ too (for example, you can have an 80GB 2.5" SATA HDD for as low as $32 and a BD reader for as low as $70, RETAIL price).

(*) Including retailers' profit, obviously.

 

Sigh. MS reports in dollars, Sony reports in yens. Big difference. Third quarter 2008 Sony swallowed 150 million dollars in losses due to the strength of the yen. But whatever... you are still trying to figure out things just talking about newegg prices. Do you even know the yields on the respective silicon? The yields of the overall unit? Manufacturing costs? Logistics costs on products with vastly different components? Oh wait, you don't - you just assume they are irrelevant which is the easy way out.

I am baffled that you so adamantly insist you can estimate the costs on consumer goods just by newegging a few components while ignoring everything else.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).