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60K copies, first couple days, is decent. Remember, most Wii games are developed for $5 and a sack of peanuts.

Seriously, though.. I wouldn't actually be surprised if MadWorld was relatively cheap to make -- Bayonetta is Platinum's big project, and I would bet its budget soaked up alot of the would-be MadWorld costs via sharing tech, etc.

Wii and HD games can share more engine tech than you might think, and the art style, and relatively short length, of MadWorld probably dropped its production budget considerably.

The funny thing is, that after MadWorld's great reviews, Bayonetta has jumped much higher on my most wanted list for the coming year or two.  Platinum obviously has some serious talent.