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@ sieanr

By contrast, MS had ATI essentially design a custom GPU that was intended to work hand in hand with the CPU from the outset.


Essentially, the GPU in the PS3 is a PC card tweaked and reworked for the console


I find your speculation hard to swallow for a graphics chip that was codenamed Radeon R500 (aka Xenos). Both chips have a PC heritage, for a console GPU to have similarities or a common heritage with high performance gaming/multimedia PC GPUs I wouldn't call a disadvantage per se.

The same goes with regard to CPUs, the 68000 was used by Macs and multimedia Amigas, but also by game consoles and arcade machines. I don't buy it that the XBox 360 design would be so well thought out and the PS3's general design being rushed (it should be clear by now, a lot of thought and ambition went into the design). I rather think it's the other way around, at least I would have preferred that Microsoft would have done some extensive testing.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales