MikeB on 19 September 2007
@ sieanr
By contrast, MS had ATI essentially design a custom GPU that was intended to work hand in hand with the CPU from the outset.
Essentially, the GPU in the PS3 is a PC card tweaked and reworked for the console
I find your speculation hard to swallow for a graphics chip that was codenamed Radeon R500 (aka Xenos). Both chips have a PC heritage, for a console GPU to have similarities or a common heritage with high performance gaming/multimedia PC GPUs I wouldn't call a disadvantage per se.
The same goes with regard to CPUs, the 68000 was used by Macs and multimedia Amigas, but also by game consoles and arcade machines. I don't buy it that the XBox 360 design would be so well thought out and the PS3's general design being rushed (it should be clear by now, a lot of thought and ambition went into the design). I rather think it's the other way around, at least I would have preferred that Microsoft would have done some extensive testing.