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luisgvm said:

 

 

 

 

 

 

IGN: Will Drake have different animations depending on his surroundings --shivering in the cold, slipping on wet pavement, etc.?

Richard Lemarchand: We're big believers that great animation grounds a character in the reality of a world better than almost anything else, and so we're paying lots of attention to giving Drake a very wide range of context-dependent animation that helps sell what's happening around him in the world.

One new animation feature for Uncharted 2 is that, if he hasn't been spotted by the enemies in an area that he enters, Drake will hunker down and look as if he's trying to keep a low profile as he walks along, in order to get the drop on his foes. Drake still stumbles over uneven terrain or if he only just makes a jump, and he will look stressed while he's in combat, as we layer additional animations into both his posture and his facial features.

Another huge new feature for us in that we've added technology that lets any character in the game perform all of their traversal and combat behaviors on any kind of moving object. This has expanded what's possible for our game design in an incredible way, and has given us the ability to easily create those big summer blockbuster moments from the movies that the Uncharted universe is so inspired by. Whether it's fighting on a moving vehicle as it races through the countryside, or running around inside a tower block as it starts to collapse - all of those tense, over-the-top moments can now be experienced by players in gameplay, while they're actually playing.

 

Awesome. I was blown away by the dept of the animation system in the first uncharted and i'm glad to see that it looks like i wont be dissapointed this time around :P

 



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