By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DMeisterJ said:
selnor said:
Quickdraw McGraw said:

Correct me if I'm wrong, but wasn't collision modeling confirmed for GT5?
That alone would radically change the experience.

We still have to hear details, though I'm fairly confident in saying there will be something new on the disc besides the basic new content (Cars, tracks, etc).
Either way, it'll be interesting to to see, the game has been in development for a long time now.

No previous Prologue has been barely different at all.

I'm glad that you see the light.

Your sentence means that no previous prologue has been the same as the final release, due to your use of 'no' and 'barely different' in the same sentence.

And you are correct, the prologues have been different largely from the final release.  Tons more cars, tons more tracks, features, graphics, etc. And you don't know what Polyphony did or didn't do in development, and how the parts are modeled.  You and starcraft seem to be on this notion of speculating all of your arguments to make a non-existant point.  x_x

Easy. I loved GT and still hold it in high esteem. Unfortunately it's no longer on it's own. Sega GT was a piss poor attempt at GT from Sega.

Forza 1 was imo the best game of this type last gen. Unfortunately not enough people played it due to poor Xbox sales in Europe (the biggest market for this type of game).

GT4 was no different graphically than GT4P (possibly some fixed textures and and any framerate issues sorted) but essentially GT4 was GT4P with all the content. I expect GT5 to be GT5P with all the cars and tracks. Nothing more nothing less. This is easily based on Polyphony's previous installments.

And the model creation is common sense. Just like PGR 3 & 4. Why create each car model with all damage if it wont appear in the game. Considering there are 500+ cars in GT5 the difference would be 6-8 months dev time for just the car models. Add to that extra physics in the physics engine etc etc.