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Quickdraw McGraw said:

Correct me if I'm wrong, but wasn't collision modeling confirmed for GT5?
That alone would radically change the experience.

We still have to hear details, though I'm fairly confident in saying there will be something new on the disc besides the basic new content (Cars, tracks, etc).
Either way, it'll be interesting to to see, the game has been in development for a long time now.

 

 They said they were looking into it. It was gonna be an update to trial it with GT5P but that never happened. Problem is they would have to remodel the cars with individual parts instead of just modelling the car as a whole. damage modeling can add loads of dev time to each car model. All the time spent remodelling each car would be awhile. If damage is to be in GT5 I would expect a xmas 2010 release. If it's not then I expect xmas 2009, Feb 2010.

If they had modelled the cars with every individual part to begin with (bent parts crumpled parts etc etc) they would have it ready. But they didnt. And I cant see Polyphony changing their past ways and make GT5 radically different from GT5P. No previous Prologue has been barely different at all.