shio said:
http://www.reuters.com/article/pressRelease/idUS131586+19-Aug-2008+BW20080819 Exclusive PCGA Study Shows PC Gaming a $10.7B Industry, RevealsExplosive Online Growth LEIPZIG, Germany--(Business Wire)-- The PC Gaming Alliance (PCGA) today unveiled the key findings from its first "Horizons" Report, an exclusive research study of the PC gaming industry worldwide. Speaking at the Games Convention Developer's Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007, with retail sales accounting for just 30 percent of total revenues. According to the report, growth was largely driven by online revenues from Asia, the world's largest market, which is approaching half of total worldwide sales. Online PC gaming revenue led the way in 2007 with $4.8 billion, nearly double the worldwide retail sales numbers for PC games. Digital distribution sales approached $2 billion, while advertising revenues from websites, portals, and in-game ads accounted for $800 million. Both are expected to grow substantially as major developers and publishers begin to adopt formal strategies to take advantage of new online opportunities. "Our analysis clearly shows incredible growth in online PC gaming, proof that this industry is far stronger than anyone has reported," said Stude. "Today's consumers shop where they live - online." I'll show you one better, this is from DFC: "DFC estimates there are over 260 million PC gamers worldwide, and that should grow to close to 350 million by 2012." And what's wrong with China?! Are you REALLY excluding China from the revenue because they don't pay for the same type of games?! LOL. Hey, let's exclude Japan too, and how about UK (they buy too much Wii Fit), or better yet, let's exclude North-America because they're the only ones that buy Xbox 360 that much. |
Of 2007's 10.7 billion Total WW PC revenue
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Retail revenue : 30 %
Online PC gaming revenue : 46 %
Digital distribution : 18 %
Advertising : 6 %
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Wow, interesting.
About DFC's numbers. Such numbers have already been published in previous studies:
http://www.edge-online.com/news/study-claims-pc-market-largest
but a PC gamer varies from a secretary playing Zuma 15 minutes per week to a no-life spending his whole income in virtual gnomes. That's not even a segment to start with.
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As for the chinese market i wouldn't take it into account yet. It's my personal opinion that they will in the end play on consoles instead of PCs. They never had the choice between PCs and consoles anyway.
Plus, they have a very peculiar relation with gaming. During the cultural revolution games were considered too individualistic and heuristic, immoral, incompatible with the communism. It's somehow tabou to play on a console, a system dedicated exclusively or almost to games.
They also produce their own games and might keep it that way the way japanese do. But unlike japanese theirs aren't exported, not yet anyway. So they don't influence the industry that much. Even their business model is unfit for the world. They are willing to pay huge amounts for online additional content and very little for the game itself.
God i hate fanboys, almost as much as they hate facts
“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” Antoine de St-Exupery
+2Q / -2N (to be read in french)







