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vlad321 said:

I'm pretty sure DOOM couldn't have had better puzzles other than find the key and figure out how to get to that one platform, given the technology. So for it's time it too was an FPA. Same with quake, there was a lot of jumping puzzles. Also it wasn't on shooting aliens, it was to press the EXIT button or switch, and figuring out how to get to the keys that enable you to do so.

And no, HL2 world was NOT open. Also I the tech actually allowed something other than jumping to be considered a puzzle. Removing the ridiculous advancement in tech, DOOM and HL2 are basically the same. DOOM3 was very adventurous in itself, atmosphere it set up was amazing and traversing the dead halls of the UAC base was definitely a special feeling. Zelda is an adventure, Metroid is an adventure, HL is not.

according to Webster, an adventure is

1 a: an undertaking usually involving danger and unknown risks

therefore, HL2 is an adventure.