Gh0st4lifE said:
That's quite a claim you've got there... Let's see if you can get a source for it. I agree with you on PC having online distribution ahead of consoles, and on the efficiency of such distribution. Retail accounts for 1/3 of a games' price. Consoles will go there too. About Chinese PC gaming increasing 75% yoy you'd better add that China has a very specific market made of their own games and with a very specific revenue model (free or low-cost entry price, and then numerous pay-for-download contents). It is not really as if Chinese gaming was an extension of the WW market, rather a parallel universe for the moment being. If we get back to the point, it's not PC vs Consoles, but the future of consoles. |
http://www.reuters.com/article/pressRelease/idUS131586+19-Aug-2008+BW20080819
Exclusive PCGA Study Shows PC Gaming a $10.7B Industry, RevealsExplosive Online Growth
LEIPZIG, Germany--(Business Wire)--
The PC Gaming Alliance (PCGA) today unveiled the key findings from
its first "Horizons" Report, an exclusive research study of the PC
gaming industry worldwide. Speaking at the Games Convention
Developer's Conference in Leipzig, PCGA president Randy Stude
announced that PC gaming was a $10.7 billion industry during the year
of 2007, with retail sales accounting for just 30 percent of total
revenues. According to the report, growth was largely driven by online
revenues from Asia, the world's largest market, which is approaching
half of total worldwide sales.
Online PC gaming revenue led the way in 2007 with $4.8 billion,
nearly double the worldwide retail sales numbers for PC games. Digital
distribution sales approached $2 billion, while advertising revenues
from websites, portals, and in-game ads accounted for $800 million.
Both are expected to grow substantially as major developers and
publishers begin to adopt formal strategies to take advantage of new
online opportunities.
"Our analysis clearly shows incredible growth in online PC gaming,
proof that this industry is far stronger than anyone has reported,"
said Stude. "Today's consumers shop where they live - online."
I'll show you one better, this is from DFC:
"DFC estimates there are over 260 million PC gamers worldwide, and that should grow to close to 350 million by 2012."
And what's wrong with China?! Are you REALLY excluding China from the revenue because they don't pay for the same type of games?! LOL. Hey, let's exclude Japan too, and how about UK (they buy too much Wii Fit), or better yet, let's exclude North-America because they're the only ones that buy Xbox 360 that much.
If you were paying attention, you'd see that there are many "Chinese" games being developed in the Western world, like Star Wars: The Old republic, Battlefield Heroes, Quake Live, Battleforge and Need for Speed World Online.







