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Another game from the Gears devs.  Experience with UE3 and CryEngine a plus.  Sounds like another big game from MGS.

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http://darkzero.co.uk/game-news/former-gears-of-war-team-starting-work-on-next-generation-project/

Former Gears of War team starting work on “next-generation project”

Following up on asking for new blood to join their Halo team, Microsoft Games Studio also seems to be seeking  more staff to join them for a brand new project helmed by people who formerly worked on the Gears of War games. The news once again comes from a job listing that appeared on Gamastura.

As with all listings, nothing hugely exciting is given away, but the small snippets of info we get are enough to get excited about.

Are you interested in creating innovative games that will change the way people play? If so, we want you to join our team to work on a next-generation project, built from the ground up at Microsoft Game Studios. We have a very strong team, (formerly the Gears of War Pub / Dev team) starting a new project in a start-up like environment. This is a rare opportunity to work on a team of game industry experts tackling the challenges of creating innovative social games which use software and hardware technologies in new ways.” says the adverts, one asking for a F/X Artist, and the other asking for an Artist .

Delving further into the listings, many mentions of various tools developers use are highlighted, such as Maya, XSI, and Photoshop. However, near the end it is stated “use with the Unreal 3 Engine or CryEngine a plus,” which is a rather  interesting inclusion.

Maybe this will be one of the first console titles to use the recently announced CryEngine 3 by Crytek?

 

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Company Profile:

Microsoft Game Studios

Microsoft Games Studios is looking for experienced game developers to work on next generation Xbox platform titles and Windows games for the first-party publishing team. Come join the publishing teams that worked on games such as Jade Empire, Fable, Conker, PGR3, Rise of Nations, Zoo Tycoon, Dungeon Siege, Vanguard, and RalliSport Challenge. Work with our top first-party development partners to help ship a great first-party line up for next generation Xbox platform.


Job Profile:
Artist | Microsoft Game Studios  | Redmond WA 98052 USA | Full Time
Job Description:

*To consider similar job openings on MS Careers, use keyword: GAMES

Are you interested in creating innovative games that will change the way people play? If so, we want you to join our team to work on a next-generation project, built from the ground up at Microsoft Game Studios. We have a very strong team, (formerly the Gears of War Pub / Dev team) starting a new project in a start-up like environment. This is a rare opportunity to work on a team of game industry experts tackling the challenges of creating innovative social games which use software and hardware technologies in new ways.

MGS is looking for a talented, motivated and experienced Lead Character Artist focused on creating and managing a team to create great characters. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to be organized, with excellent communication skills, and have a proven track record in management. The Lead Character Artist is expected to have an excellent command of human and creature anatomy, understand the importance of silhouette, form, function, and proportion. Have experience using a host of tools including Z-Brush, Mudbox, Maya, and Photoshop.

RESPONSIBILITIES:
The Lead Character Artist is responsible to work with the Art Director to develop a character style to reflect and enhance the project design.
The Lead Character Artist is responsible for all assets created by the Character team to conform to the style guidelines of the title.
The Lead Character Artist is responsible to seek feedback from his peers and leads.
Participate in meetings, reviews, and planning as part of effective communication with the team.
Inspire, motivate, and mentor other animators in best practices, processes, and procedures pertaining to production.
Contribute to build a collaborative environment with all disciplines, including design and engineering.

QUALIFICATIONS:
High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
5+ years as professional Character Artist or equivalent experience. 1+ years of art management experience.
Minimum of at least one current console generation title.
Proficient with standard industry tools like Maya, XSI, with a high capacity to learn new tools.
Demonstrate knowledge and application of current processes and techniques.
Prior art management a must.
Concept visualization experience
Use with the Unreal 3 Engine or CryEngine a plus
Passion for the industry and an understanding of market trends and styles
Understanding of the development process, and the ability to work closely with the production team in creating schedules for the animation department.
Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
All candidates must deliver a full resume with samples to be considered for this position.
Categories: Art / Animation
Experience Required: 5 yrs
Platforms: Xbox 360
Minimum Education Level Required: Secondary (High) School
Work Site: On site