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naznatips said:
Khuutra said:
Soriku said:
Some stuff in Zelda too which I didn't like a whole lot (really in TP though).

You mean like the fight with Morpheel? I think that would qualify as a context sensitive action, since it's not in reaction to a cutscene and there's no particular timing involved.

I don't think it's a "reaction to a cutscene" thing, as QTEs are usually started with a button press. The difference is more simple than that. A CSA is a single action that can only be done at a certain time by pressing a certain button (like a last minute counter or dodge). A QTE is a series of timed button press (or motion control) actions in a row. Or, to be even more simple: A CSA is an action, a QTE is an event.

Ahhh. An interesting point - but I see the emphasis in CSA and QTE. A context sensitive action is defined by an action that occurs in a specific context - you initiate it yourself, and there is no limit on how you might perform this acion. I can stand in front of a door in Wind Waker for days and it will only open when I press A, for example.

Quick Time Events, as I understand them, have more to do with the fact that you do not necessarily initiate them, and it often involves a sequence above what you initiated - so the knife fight with Krauser in RE4 is a QTE, but the kick to the face of Ganados would be a CSA.

But I don't think we can necessarily draw a distinction between the two that paints them as being mutually exclusive, either. Grabs in God of War are CSAs - when you grab at a Harpy Kratos stomps on it and rips off its wings, and he will do that every time you grab at one. When you grab onto one of the bosses, however, it begins a QTE, during which you must react to on-screen prompts or otherwise fail the QTE and suffer damage.

CSAs leading into QTEs is only really common in God of War that I've seen, but I've never played Shenmue.