"I see motion-sensing as a complimentary additional new step in terms of controls and where it fits you should use it and where it doesn’t fit, don’t force it. Please don’t force it."
Um, Warhawk's controls are optional. Lair's are not. His comment applies to his game.
His problem seems to be the same as Uwe Boll's, which I am about to take a huge risk and assume that it is not lack of talent, but an inability to listen to criticism, and look at his work objectively, so therefore hone his craft by learning from mistakes.*
Plus he can't keep his story straight. Either the game was cursed, or the game came out right but not for hardcore gamers, or the game turned out right for everyone. I say he should have stuck with the first story. Then he could admit the game turned out wrong, but state his team was not giving up, and working on getting the game right through patches. Then he could joke they would hire an exorcist before making the sequel.
*Yes, I'm claiming Uwe Boll might have some talent in there. Some online movie review sites, such as the affiliates in the B-Masters' Cabal (http://www.b-masters.com/), have pointed out some of his films have shown hints of promise of a good director, such as moments in Alone in the Dark. So if Uwe Boll actually tried to better himself by looking at his work and seeing what could be improved, he could actually improve himself, instead of just putting on this "No one understands my work," crap.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








