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The trend, as I understood, is that all games that have an online ranking system have copy locked save files. Or at least, that's what I understand from the cases of Killzone 2, Motorstorm:PR and SFIV.

I don't understand why RE5 behaves the same way, unless it's because of the oncoming competitive multiplayer DLC?

And, of course, I also don't understand the locking in the first place...



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman