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dunno001 said:

 I guess we're going to have to agree to disagree on where a cutscene is defined. Correct me if I'm wrong, but it seems like for you, it would be anything that stops the action. I'd like to think I'm wrong, but that's how I'm currently interpretting it.

For me, I define it as something that "cuts" away from the engine. I consider talking to be part of the basic story. And this story should happen in the engine, this is where the interaction also takes place. By cutting away from this engine, you have removed me from where I interact with the game. It becomes a "scene" that is "cut" out from the game, hence why I call those cutscenes.

You're off, but not by much. A cutscene, for me, is a point at which your input ceases to serve to change the way that a situation progresses.

Define "engine".