Khuutra said:
The cutscenes in the remakes weren't added. They were just given voice acting. Pressing A to get through dialog does not make a cutscene interactive, and all Final Fantasies have a shit ton of them. |
Okay, now I see where the differences are coming from. For me, dialog screens alone doesn't make a cutscene. For me, that's considered talking, which is an old way of doing character development. I consider a cutscene as where you are pulled away, and can not control the pace. Hence why I consider the FF1 bridge to be one, but not, say, the Celes and Cid scene from FF6. The line gets drawn when I am not in control; lines of text don't bother me, but if you want to shift to a scene where you show them talking, you have forcefully changed my POV, and usually, it's either a skip or wait case. I have no control as a player, and that is a cutscene.
Maybe a better way of putting it would be, would I miss something if I have to go to the bathroom? If they're going to talk and ramble on, forcing me to stay, then it's a cutscene. If I can go and come back, staying on the same line, because I didn't tell it to move on, then it's not, at least in my eyes. I can make the characters talk at my pace, and that's what keeps me feeling connected to the game. Likewise, if I have to wait because the game wants to show something off (ala summons), then that counts as one.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...







