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Ugh... cutscenes... the bane of my gaming existance, and the reason I almost completely fell out of gaming. No, I don't like them. If I wanted to watch a movie, I'd buy a movie. I buy a game to play things, and when I see all this space that's killed by cutscenes, I'd rather have more gameplay. FF7 was what first jaded me; the whole game itself is (or rather, could be) on 1 disk, but it needed 3 just for its cutscenes. I have my own time limits for non-interactivity during gaming:

Opening sequence: max 3 minutes, must be skippable.
During game: 30 seconds max, no more than 4 total.
During battles: 3 seconds max. Sorry, but summons take too damn long for me to even care about using them.
Ending sequence: 15 minutes, max. Must be skippable if there is post-game stuff that needs to be done.

I'd rather go back to the old style of games, where things actually had to be flushed out by playing, rather than showing video after video to create a story. I think forcing the story like this is also why games have become more linear. There was a lot of character development in FF6 that was easy to miss if you didn't look around for it. And I liked that. Give me the freedom to find what I want; let me find the story. Only then will it feel interactive, more like a game.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...