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Back to the drawing board for Capcom

Posted by Brad | Saturday, March 14, 2009 | 0 comments »


To put it short and relatively simple, Resident Evil 5 is rubbish. There I said it, if you are a fan of the game and the series, that is great and I hope you continue to enjoy the game, however there is a clear sign of lazy developer values, and utterly poor gameplay.


Where do I start? there are so many problems with this game it's unimaginable, firstly the co-op buddy A.I of Sheva is brain dead, "no wait", that's an understatement it's worse than brain dead.  either she prefers to stand helplessly around, watching me get attacked by monsters and packs of ravaging "zombies",  or she would waste precious ammo on small and easy enemies, so when the big bosses come into play, she is out of ammo. How convenient.
Playing with a friend however solves that issue, but shouldn't Buddy A.I be one of the forefronts of any co-op experience? 

What next...the controls are an absolute pain to get to grips with, I found myself fighting with the controls half the time, if Capcom thought broken controls will add to the tension, they are horribly mistaken, all it does is frustrate the player, it could and should have been more streamlined. Outdated controls more suited to a survival horror game, don't work in an action horror game, because that is what RE5 is Action horror. 

Capcom clearly decided to sit on their laurels and release a game that is almost entirely identical to RE4 from a gameplay perspective, but this is totally unjustified in a 2009 release, not only is the shooting frustrating, the sluggish movement and knife controls top it all off. I guess you could say the main issues with Resident evil 5, are the poor controls and terrible friendly A.I, more than enough to render any game useless.

 It's not a completely bad game, but some of the design choices are extremely baffling, and once again linking back into the controls, during some segments of the game, you are required to dodge attacks from sub-merged creatures, now in most games you would use a nicely placed dodge button to carry out this maneuver, but in Resident Evil 5 you don't, instead silly QTE are required to dodge the attacks, another sign of poor design choices.

In conclusion, I believe strongly that Capcom should return to the planning stages, and think things though, what do they plan on doing with the series? because as it stands Resident Evil 5 is a poor attempt at action horror, let alone survival horror. I have this thought, if Resident Evil 5 wasn't made by Capcom, or a continuation of the great RE story, but instead a new release by a different studio, with a different name...would people even take a glance at it?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.