I don't think action-y controls change weather a game is survival horror or not. What changes it is the pacing and how the game is structured. Anyone bothered with Dead Space? Last I checked, it was one of the scariest games out there, and had a Gears of War control style.
What I'd want is pretty simple: Make it really, REALLY scary again. You don't need camera angles to be scary. You need a creepy location, scarce ammo, few but deadly zombies, and throwing you into suspense as to weather or not the next corner is gonna have a safe spot, or a killer zombie. You can make it co-op. That doesn't change the scary nature (how many scary movies have more than 1 person in a scary scene? It happens).
Back from the dead, I'm afraid.







